PinnedAke Zavala JMUntangling the Nvidia Omniverse PhysX Vehicle SDK workflowPart 1 : Universal Scene Description RepresentationMar 16Mar 16
PinnedAke Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation Toolkit, Part 1:Creating a robotic arm via the Python OpenUSD APINov 29, 2023Nov 29, 2023
PinnedAke Zavala JMCoding action-based user inputs with Unity’s XR ToolkitRecipe : a set of instructions for preparing a particular dish, including a list of the ingredients required; e.g. Fluffy Amerian pancakes.Apr 25, 2023Apr 25, 2023
Ake Zavala JMPixar’s USD to 3ds Max: Creating and Importing Physically Based Rendering Texture Materials with…This post guides through the process of creating a Physically Based Rendering (PBR) material with a texture image in the Pixar’s Universal…May 1May 1
Ake Zavala JMSupercharge Your Apps with OpenAI Assistants on Google Cloud FuntionsPart 1. Serverless Function callingApr 5Apr 5
Ake Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation Toolkit, Part 2:Exporting an High performance paint process robotDec 9, 2023Dec 9, 2023
Ake Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation ToolkitThe Surface Gripper Extension through OmniGraphDec 6, 2023Dec 6, 2023
Ake Zavala JMRecreating the VisionOS UI on Quest2 with the Unity’s XR ToolkitDesign for spatial user interfaces. Part I.Jul 10, 2023Jul 10, 2023