BLACK VIII — Behind the scenes

Behind the scenes of the creation of BLACK VIII wallpaper

Inspiration

Research and development

Hand made

Drawing — 2D height maps

Pretty disappointing results :(

Sculpting — 3D geometry

Using C4D built-in tools to sculpt from top view then refining edges in perspective mode.

Procedural

C4D layered shaders deformations

Stacking layer of noise and gradient

Substance designer

The node is a bit complex but the results are really good.

World Machine

World Machine terrain generation
33M+ poly, really dense mesh… The OBJ file is 2.6Gb

Rendering

Useful links

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Product design manager at Facebook Messenger. Former Google Daydream, Inbox, Gmail and Sparrow.

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Jean-Marc Denis

Jean-Marc Denis

Product design manager at Facebook Messenger. Former Google Daydream, Inbox, Gmail and Sparrow.

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