Joe GrafBuilding UE4 Blueprint Function Libraries in PythonUE4 has supported Python scripting within editor builds for a number of versions now. In versions 4.23 and previous, you had the ability…Aug 23, 20194Aug 23, 20194
Joe GrafFacial animation capture using UE4 and iPhone XWith the release of the iPhone X, Apple provided an API to track a person’s facial expressions using a combination of the TrueDepth camera…Nov 29, 201813Nov 29, 201813
Joe GrafA preview of persistent and shared AR experiences in UE4 4.21ARKit 2.0 added support for persistent and shared AR experiences. In the persistent case, you scan an area of the world that will be saved…Oct 8, 201810Oct 8, 201810
Joe GrafConfiguring the video settings for ARKit in UE4 4.21With ARKit 1.5 developers were given the option to select the video format for World and Face tracking sessions. This feature is nice for…Sep 25, 20181Sep 25, 20181
Joe GrafAR Environment Probes in UE4 4.20In my previous post, I talked about the support for ARKit 2.0 that will be present in the UE4 4.20 release (link below). In this short…Jun 29, 201812Jun 29, 201812
Joe GrafARKit 2.0 support in UE4 4.20In this post, I am going to talk at a high level about how the ARKit 2.0 features are supported in UE4 4.20. In subsequent posts, I intend…Jun 8, 201811Jun 8, 201811
Joe GrafARKit 1.5 Image Detection in UE4 4.20ARKit 1.5 added support for detecting images within the AR scene, which can be used to align your content to a specific play area or as the…May 30, 201818May 30, 201818