Joe ConnollyinSketchboxRelease: Text & Copy Between ScenesThis release adds a few of our most requested features: text input, copy and paste between scenes and comfort mode.Jul 31, 20181Jul 31, 20181
Joe ConnollyinSketchboxVR Design Review #2: MenusIn web/mobile, the design patterns are well established, and there are only a few good ways to design something like a sign-up flow. And we…Jul 27, 2018Jul 27, 2018
Joe ConnollyinSketchboxVR Design Review #1: OnboardingThis week we're covering a question all teams have: "We just built something awesome… How do we teach people to use it?".Jul 19, 2018Jul 19, 2018
Joe ConnollyinSketchboxDesigning AR &VR: Daniel Beauchamp from ShopifyDaniel Beauchamp is the Head of AR & VR at Shopify. He sat down with me a few weeks ago to talk about how Shopify is working with AR & VR.Jun 13, 20181Jun 13, 20181
Joe ConnollyinSketchboxRelease: Scale for ModelsOver the last two weeks we focused on scale. And I'm excited to announce that you can now import models with the correct scale.May 25, 2018May 25, 2018
Joe ConnollyinSketchboxMajor Release: Snapping V2We’ve spent the last few weeks improving our snapping system and it’s the biggest improvement since we added Poly.May 2, 2018May 2, 2018
Joe ConnollyinSketchboxDesigning VR: Alex Coulombe from Agile LensAlex Coulombe is the Creative Director at Agile Lens, full-service content creation and consulting group focused on Virtual RealityMar 23, 20182Mar 23, 20182
Joe ConnollyinSketchboxDesigning VR: Ben Mazza from Pixo VRInterview with Ben Mazza, the Head of Product Development at PixoVR.Mar 1, 20181Mar 1, 20181
Joe ConnollyinSketchboxMajor Release: 10X Performance & CameraThis is a major release that includes a more usable menu, a 4K Camera and a massive performance improvement 🔥Feb 27, 2018Feb 27, 2018
Joe ConnollyinVirtual Reality PopThe Making of the Interface for FlipsideThis article was written by Lesley Klassen, the CEO of Flipside.Feb 7, 2018Feb 7, 2018