…rom the very beginning toward that goal. But play, by its very nature, is an unstructured activity. Intent is important when designing a game, but it’s better to allow players to arrive at that intent organically, rather than wave it in their faces.
It is easy to love the beginning of things. It is easy to love them in bloom, when their colours are bursting, fragrance cast to the wind. Yet how hard to love the end of things — to love their inevitable decay, as blossoms wither and drift once again toward the dark earth.