Brainstorm

My General Ideas

For my general idea, I spent a lot of time making detailed sketches and adding notes to my ideas, so that I could really think about what the product would do and how it would operate. I didn’t necessarily focus on a single degenerative disease, however I did find myself designing products along the three degenerative disease I explored in the previous blog, since I felt I understood them the most. Therefore, my ideas covered ideas from diabetes to muscular dystrophy, to a degenerative retinal disease with more focus on muscular dystrohpy than on the other two diseases.

New Warm-Up Game: “Knock, Knock, and Now What?”

The new warm-up game I developed is called “Knock, Knock, and Now What?” which pulls ideas from a few of the warm up games we played both in class and with the HUGE theater company. The main premise of the warm up is that the group together forms a knock, knock joke. So, all members of the group are standing to begin with and one person (doesn’t matter who) begins the round by saying “knock, knock” and pointing to another person in the circle. The second person then states “who’s there?” and points to yet another person, who then answers who is at this imaginary door and also adds “and” and then gestures to yet another person at in the group. This last person then adds another person or thing at the door, which can be anything they want. After this round is through, anyone in the group can jump in the middle and proclaim the punch line to the “knock, knock” joke that pulls the two people at the door together. Finally, after the joke has been said everyone in the group (regardless of how funny or unfunny the joke was) laughs out loud. This game worked okay when we played it as a group, however it did take a few rounds of it for people to open up and for us to actually develop some good punch lines to the jokes.

Session Organization

My session went fairly well, even though two people who had originally said they could make it ended up having conflicts and could not attend. We had a fairly diverse group including: a genetics and cell biology student (who also works in a Muscular Dystrophy lab), a nursing student, a computer science student, a neuroscience and psychology student, and myself. Overall we had five people total (including myself), two of whom were male, the rest female. This mix gave fairly good results, however at first there were many question as to who we are really designing for, since some of the people at the session still didn’t have a clear understanding of what increasing independence for people with degenerative diseases was all about and how these diseases really limit people. For the sake of this brainstorming session I decided to focus in on muscular dystrophy since it would simplify the sorting process and make it easier for people to design specific products.

Sorting and Voting

After our approximately 30 minutes of sketching, we had assembled a fair number of ideas and began sorting them into general categories. However, instead of creating clear categories, my group sorted them more into a spectrum ranging from person transport on the right (which had an overwhelming number of ideas), to ease of living in the middle, to more lifestyle and other products on the far left. Overall, many of the products that my brainstorming group developed were focused on how a wheelchair could be modified or improved upon. For the voting process I brought little colored dots (just like we used in class) and everyone could place four dots on any idea they wanted, with the caveat that you could not vote for your own sketch or idea. This system worked fairly well, but because of time constraint we were only able to do one round of voting.

Top Ideas

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