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In Figma 1.0, we laid the foundation for design in the cloud, creating a product that wouldn’t require any saving, exporting, syncing, or emailing. We built features to help designers work better together, like multi-player functionality and team …

Figma 2.0: Now with Prototyping and Developer Handoff
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Dylan Field
John Hietter
John Hietter
Jul 28, 2017 · 1 min read

Great idea, those are all time-consuming steps!

    John Hietter

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    John Hietter

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