JohnmichaelluckettBuilding a Boss — Part 2Here I am going implement the shield, the left and right side of the boss, and a regular shoot and a beam. A lot of this is just brining…Feb 27, 2023Feb 27, 2023
JohnmichaelluckettBuilding the Boss — Part 1This bit is pretty simple post that will frame the next posts. For this I wanted to setup the boss as a GameObject and have some simple…Feb 24, 2023Feb 24, 2023
JohnmichaelluckettGame Project Update— Clean Up.The project has essentially reached it’s final stages things left to do are basically make theFeb 23, 2023Feb 23, 2023
JohnmichaelluckettDid you Want That — Enemy BehaviorUp till this point a lot the powerups were on a different layer than the enemies as I didn’t want them to collide and disappear as they…Feb 21, 2023Feb 21, 2023
JohnmichaelluckettController Input in UnityController input ended up being very simple. I was expecting it to more difficult but the Unity input system makes it more less a breeze. A…Feb 17, 2023Feb 17, 2023
JohnmichaelluckettEnemy: Tactics and MovementI have created a new type of enemy that’s goal is to head towards the player and collide. The idea being that these need to be shot and…Feb 15, 2023Feb 15, 2023
JohnmichaelluckettRoger DodgersIn this article I am going to cover a simple enemy dodge. If the enemies detect a projectile coming towards them they move out of the ways…Feb 13, 2023Feb 13, 2023
JohnmichaelluckettPew. Pew. — PowerUp again.To piggy back off the homing missile in my last article. It is very easy to add new weapon powerups. I have setup a burst shot powerup to…Feb 10, 2023Feb 10, 2023
JohnmichaelluckettHome is where the missile is.Using MoveTowards this become a simple task. To create a homing missile that the player can use all we need is update the laser projectiles…Feb 8, 2023Feb 8, 2023
JohnmichaelluckettPlayer Absorb FunctionalityIn the this article, I am going to setup the ability for the player to massively collect powerups by holding down a key. In the future, I…Feb 6, 2023Feb 6, 2023