John SaginarioinDesign + SketchLunchroom: Making of an AppWhen I began my Coursera specialization on Interaction Design, I didn’t think I’d be designing an app — let alone bringing it almost to the…Nov 20, 20161Nov 20, 20161
John SaginarioEliminating the headphone jack isn’t progress. It’s bad UX.Fixing what ain’t broke just to beat your competitors hurts everybody.Aug 16, 20161Aug 16, 20161
John SaginarioThe Media Says Nintendo’s Wii U is a Total Failure. From a UX Perspective, That’s Dead Wrong.The Wii U debuted in 2012, 6 years after the smashing success of its predecessor, the original Wii. Many slammed Nintendo for again failing…Jul 30, 20162Jul 30, 20162
John SaginarioIn UX, as in life, the small things matterYou find a great deal on a pair of headphones online, and begin the checkout process. As you’re about to click “Buy” you notice that you…Feb 13, 20162Feb 13, 20162
John SaginarioMy Weight Loss Journey (and why it will never end)Three days before leaving for a family trip to Walt Disney World in Orlando, I stepped on the scale.Nov 17, 20151Nov 17, 20151