Render: Establishing A Decentralized Global GPU Network

John Doe
9 min readJun 19, 2023

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Render Network

OVERVIEW

Render Network aims to create a more efficient and cost-effective way to provide scalable access to high-performance computing resources for complex rendering tasks that are usually required in an array of booming industries. RNDR tokens are used to pay for rendering services within the network, and in return, the network providers receive the tokens as payment for their services. Users and holders of RNDR tokens can also participate in the platform’s governance and decision-making processes, such as voting on proposals and updates to the network.

Render allows for decentralized GPU-based graphic rendering solutions. Demand for graphic rendering solutions has increased exponentially in recent times — gaming platforms, NFT artists, metaverse developers, architects, animators, interior designers all need 3D graphic rendering solutions.

Computing equipment required to create these images and videos is usually very expensive. Through the power of blockchain, Render plans to solve this issue by providing access to a global network of idle GPUs.

In comparison with centralized cloud rendering services, Render Network has nearly unlimited computing power resources and benefits from high computational efficiency, low cost, and excellent security. Render can not only provide abundant GPU computing resources for the AI field but also help train AI models and provide a creative platform for creating images, videos, and other content. At the same time, Render can also use AI technology to optimize the rendering process, and further develop rendering speed and quality.

Render is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Idle GPUs function as nodes on the Render network, and content creators can advertise jobs and get their project rendered.

Render has already been used on some blockbuster projects, such as Star Trek. The network evaluates the extent of work and computes the amount of RNDR needed to carry out the job. The details of the work and its cost are coded into a smart contract and broadcasted on the Render Network.

DECENTRALIZED RENDERING

Building an open platform for a shared and open decentralized metaverse is even more crucial in light of growing worries about the hazards of centralization, technological control, and inequality raised by the development of AI and immersive media. In contrast to conventional cloud rendering services, Render Network has created a decentralized rendering network based on blockchain technology.

Render Network works over numerous nodes, minimizing single points of failure and security issues, while also having larger processing resources and bandwidth to better fulfill the needs of large-scale rendering activities. This ensures the reliability and continuation of the service.

In light of anticipated global chip shortages and supply chain problems in 2021 and 2022, Render offers a more dependable and effective rendering solution to assist numerous customers globally in finishing their rendering activities on time and avoiding losses as a result of rendering delays.

Additionally, The Render Network, which has nodes from individuals or rendering service providers in locations globally, contributes to the flexibility and excellent quality of the service. Customers can specify their rendering parameters through a smart contract, and Render Network can adapt the allocation strategy for rendering tasks through the smart contract, choosing the best node to complete the task based on the resources and performance of the network’s nodes, which can significantly increase the efficiency and quality of rendering.

Currently, Octane Render, Arnold, Redshift, V-Ray, and Cycles are among the rendering engines supported by Render Network. These rendering engines essentially cover the primary Cinema 4D rendering engines, which are widely used in the film, gaming, architectural, and other industries.

Users can effortlessly choose between rendering engines based on their requirements to get the greatest rendering effect and speed. In order to create a distributed GPU rendering platform that is independent of the tool chain, Render is continuously updating and increasing the rendering engines that are supported.

Octane Render was created by Render’s parent company OTOY and is a commercially accessible impartial physics rendering engine. In contrast to biased physics rendering, which enables straightforward but relatively quick drawing, unbiased physics rendering often necessitates a lot of sampling and computation, yet enables highly realistic rendering.

TEAM & PARTNERSHIPS

Founder and CEO, Jules Urbach, has almost 30 years of experience in the industry. He created the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, and several other well known corporations. At OTOY, he sets the strategic vision and is the chief architect of the company’s technology roadmap. Jules has been referred to as “the most inventive software developer in modern times.” He has appeared on top-tier international media outlets such as Forbes and CNN Money.

Advisory Board:

Core Team:

OTOY offers software that edits, creates and renders realistic 2D images/videos based on 3D models. OctaneRender is widely used in the film and gaming industry. It was also used to render the opening visuals for seasons 1 and 2 of the hit series, Westworld. Node operators on the Render Network need to use OctaneRender to process the jobs they pick up.

OTOY

OTOY Inc. is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution pow-ered by the cloud.

OCTANE RENDER

OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. OTOY is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, mas-sive 10–100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.

Render Network is working closely with Apple. They’re planning to expand OctaneX for the iPhone and iPad by enabling OctaneX users to directupload their work to the Render Network. This will allow for production grade work to be finished in a simple app-to-network pipeline.

Microsoft and Google are both partnering with Render to bring Azure (and Microsoft’s Nvidia GPUs), alongside Google’s A2 instances, to further bolster Render capabilities.

Nvidia, the world’s largest seller of GPU’s, is currently the sixth-most valuable company in the world after eclipsing $1 trillion valuation. The demand for Nvidia’s advanced GPUs has skyrocketed. From start-ups to Big Tech, Nvidia’s technology makes AI dreams a possibility.

RECENT STATISTICS

Unlike the vast majority of other crypto projects on the market, Render has a genuine, real-world use-case and is being uutilized by thousands of people, globally. The number of daily transactions averaged 805 in April, that’s up 21% from March and over 400% year over year.

This surge in both transactions and price has led to a 40% year to date increase in non-zero wallet addresses from 21k to over 28k, according to on-chain data from IntoTheBlock.

Total frames rendered through the platform grew 58% in 2022 from 5.9 million to 9.4 million. Frame growth continued in Q1 2023 and RNDR tokens used in the protocol grew moderately through Q4, due to the recent increase in usage.

Interestingly, The Render Community recently voted in favour of migrating to Solana. 55% of votes went to SOL, 14% wanted to remain on Polygon, while another 31% opted for another blockchain, including Aptos, Ethereum and Algorand.

PREVENTING FRAUD ON THE NETWORK

There are numerous anti-fraud methods in place, including both on-chain and off-chain procedures. Say, for illustration, that Jason requests a job be rendered across the network. Katie chooses to work for Jason, but she makes the foolish decision to deliver the work at a lower standard than Jason had paid for. In order for Jason to see how his work is being processed, the system can email thumbnails of the renders as they are finished.

If she didn’t follow the instructions, Katie would have to sacrifice her reputation. “Proof-of-render” is the term we use to describe these combinations of fraud prevention. When the task is finished as specified in the first transaction, the system will only process the transaction. In order to prevent information from being disclosed to those trying to take advantage of it, other capabilities that are put into the network to check render jobs will not be made public.

TOKENOMICS

All transactions on the Render Network are denominated in RNDR, the utility token used by Creators to pay for on-demand GPU compute, provided by Node Operators. The maximum number of tokens available for RNDR is 536,870,912. In October 2017, a public token sale for RNDR was held.

This was followed by a private sale that took place from January through May of that same year. To assist balance the network’s supply and demand, only 25% of the RNDR tokens were sold to the general public, 10% were given to the RNDR Reserve, and the rest 65% are now being kept in escrow.

CONCLUSION

The amount of GPU equipment needed to render CGI-intensive material is exponentially greater than what is currently available, and the demands for resolution, frame rate, and photorealism are escalating rapidly. Demand for rendering services is growing exponentially, but supply has not kept up.

Both local and public GPU render farms are excessively costly, difficult for most artists to set up, and unable to scale to holographic resolutions. The network of local GPU-rendering instances from centralized suppliers may be overloaded by a single light field render today, which can cost tens of thousands of dollars. Without a more effective type of distributed infrastructure, it is impossible to meet the demand for holographic production.

The potential for future narrative continuity on Render Network is actually rather mind-blowing. The stage has been set for AI-related industries like Augmented Reality and Virtual Reality, which is partly due to the recent commercialization of the technology. Unquestionably, distributed GPU processing power networks like Render will continue to be in great demand in the future.

Added to this, the need for high-quality, affordable rendering services has grown dramatically in more established industries like cinema, video, and gaming. Personally, I believe Render Network will have a successful future because of the variety of application options available.

It’s worth noting, Render recently made a new edition to the white paper on ‘Emerging Applications’, which is based around Augmented Reality and Gaming.

The market cap of Render is a paltry $800 million, illustrating just how much room there is to grow. Personally, I think it’s only a matter of time before we see in Render in the Top 10.

About Me

Cryptocurrency researcher, content writer and Chief Editor of The Caixa Journal. I cover a range of topics from FA on particular projects, the latest crypto news, economic conditions and I interview some of the best traders in the space.

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John Doe

Cryptocurrency researcher and content writer. Chief Editor of The Caixa Journal - Subscribe free at caixatrading.com/magazine