
This will be especially challenging because those interfaces are only slowly taking shape. Designing in an environment that expects nothing less than perfection, you’re trying to hit a target that is moving very fast, and in very unpredictable directions.
… a few ideas here we like a lot. The main one is just being able to prototype early in the process. Before screens, before technical constraints, before usability, the ability to ask and validate the “why” is both critically important and interesting. Second, we like the idea of prototyping beyond the screen. Some methods exist to generate ideas in …