I Hated Music Theory — How I Ended Up Creating A Music Theory Card Game Musicians Love
Whenever I’m forced to admit to people that the product I quit school, sunk thousands of dollars into and slogged out half a year’s work for is a music theory card game/board game called Lord of the Chords , the responses always make me laugh. Partly because they’re so polarised, but mainly because they’re so consistent — especially with my own feelings toward this project — before it all began, and even right now.
A small minority of people go, “This is so geeky. I LOVE IT!”
But most people start out not hearing us right, a la “A what game?”, progress toward, “Oh that’s interesting, tell me more”, take a turn for, “Why would you ever do that?!” and finally resolve to, “Okay this could actually really work. I’ve never seen anything like this. You know what? I know someone who would love this. Can I buy it?”
Pretty apt that it follows a great chord progression, eh? Hook, development, tension, and finally a resolution that leaves you wanting more.
“A what game?”
That’s right, we created a game called Lord of the Chords: The Punniest, Geekiest, Most Secretly Educational Music Theory Card Game.
“Music theory? Why would you ever do that?”
That was a question I often asked myself when I was an ABRSM violin student forced to take the Grade 5 music theory exam in order to qualify for the Grade 8 violin practical exam.
Mundane Situation of Normality
10 years ago, if you had told me that future Jon would be making a music theory card game, he would’ve thought you were crazy (present Jon also thinks you’re crazy). Back then, I did not enjoy music theory at all. I didn’t understand why I had to learn it, besides the fact that it was compulsory. I wasn’t a great violinist, so violin exams were already stressing me out a little, although I did enjoy playing the instrument. Add track and field training and a 14-year-old’s addiction to video games to the menu, and you get a music-theory-hating teenager.
One time, I remember feeling so bored that I fell asleep — in a one-to-one music theory lesson. (Sorry Ms…Ms…Oh man I forgot her name)
Needless to say, I didn’t do very well. I became one of only 2 students who failed to pass with a distinction(I got a Merit though!) at that music school. The other student was my sister.
Meeting a Mentor
5 years later, I started taking jazz guitar lessons at Mac’s Music School, a different school from the previous one, whose slogan at the time was “Teaching with Passion | Learning with Joy” — and boy did they they live up to it. My teacher, Mr. Bay, was punny, geeky, and showed me that jazz was a lot like a game… of musical ping pong. If you knew the rules(music theory), you could play the game(improvisation). If you master more serves, smashes and chops(scales, arpeggios, and embellishments), you have a much greater time playing.
That completely opened up my whole view on music theory. To illustrate:
Instead of confronting what felt like a beast from the outside, learning jazz was like jumping into the belly of the whale, and realizing that all these musical ideas formed this weird and wonderful world inside of it.
I finally understood that music theory wasn’t a set of pedantic rules you wasted precious practice time on to learn. Rather, it was actually created to communicate the essence of how different combinations and qualities of notes would create different, specific feelings and sensations for a listener. That’s what music theory is all about.
Suddenly, everything just clicked.
Learning and truly understanding music theory doesn’t distract you from your practice! In fact, it removes the distractions, by focusing your attention on the most relevant aspects of the sound you’re trying to create!
A few lessons later, with a little confidence at jazz improvisation under my belt, I felt like I had come out of the belly of the whale with a pot of gold — a deeper appreciation for the application of music theory.
What do you do when you find a pot of gold?
You share it with your friends.
I shared what I had learned with my neighbour and long time friend Jun Yu, who was preparing to take the ABRSM Grade 8 Piano exam for the 3rd time. (Guy doesn’t give up.)
I taught him how to jam, mainly because I wanted someone to jam with, but somehow, somewhere along the way while explaining major 11ths, added 9ths, dominant 7ths and half diminished 7th chords, Jun Yu expressed the same experience of enlightenment that I had. He said, “You know, I used to hate music theory when I was learning it, but now I feel like it’s super cool. Very strange.”
Very strange, indeed.
That’s when he popped the question.
“Will you marry me?”
Kidding, but when he asked how we could replicate this experience for others, and we started down the rabbit hole of creating a music theory card game, he might as well have. (Today, we joke that the two of us, along with our third partner Keith, are wusbands — work husbands.)
With my passion for product design, Jun Yu’s background in visual art and our mutual love for music and games, we created rapid prototypes on simple blank name cards. Since the ideas that changed our minds were what made chords chords and what made harmonies harmonies, we based the game around those ideas. Players first choose an instrument with different powers, then collect Note cards to form diatonic triads(3-note chords) within a given key signature. The first to form 3 chords wins, and becomes the Lord of the Chords! It was immediately fun, even with these crappy handwritten cards.
Besides being major fun, we found that it augmented our knowledge in a way that studying couldn’t. It was also extreme mentally taxing, while making us crazily curious. By the end of just one game, our stamina was diminished — but so was our belief that music theory had to be boring to learn. We got all this with just a minor financial investment!
We put 3 more months into it, adding in more music theory concepts, such as rests, time signatures, and technical scale degree names, in the form of Action cards. All puns intended:
At the end of those 3 months, we had a great game in the form of these amazing, funny and brilliant cards (that we thought only the two of us would ever want to play)
…Then we put the whole thing on hiatus for 3 years to go to university.
Massive chord block. However, many things that needed to happen happened in those 3 years.
Jun Yu went on to Nanyang Technical University under the highly selective Renaissance Engineering Programme majoring in computer science, where, as part of the programme, he spent a year at the University of California Berkeley.
In the meantime, I carried the world’s only set of Lord of the Chords with me everywhere I went, playing it with anyone willing to put their music theory knowledge to the test, while honing my product development skills, designing other products at the Singapore University of Technology and Design(SUTD).
It was at SUTD where I became deeply interested in the field of education and pedagogy, saw the explosion of other educational board game/musical Kickstarter projects like Potato Pirates and TheoryBoard. Most importantly, it was at SUTD that I met our third partner and wusband, Keith.
After experiencing all of the above, on top of getting lots of great reactions to Lord of the Chords from friends over the course of 3 years, I felt like we had to give it a real shot.
The very day Jun Yu came back from Silicon Valley in August of 2018, I met up with him to talk about Lord of the Chords. He agreed without a second thought, but he also had the thought that we would need more than just the two of us.
Enter Keith! He’s the all-around best designer that I know, on top of being a photoshop/illustrator wizard. But the particularly interesting thing about him is that he had no music background at all.
Amazingly, just by playing a few rounds of Lord of the Chords, Keith very quickly picked up everything from how long a minim/half note lasts, to why exactly the 5th chord in a family of 7th chords must be a dominant 7th even though the triad is major. What stood out the most was how much fun he was having while learning and playing, and how curious he became.
When Jun Yu and I saw that, we wished we had that while we were learning music theory.
We wished we had that.
“Okay, this could actually really work”
We had a great game in the deck of cards that Jun Yu and I created, then Keith came along and made this crazy box, using the fabulous fabrication lab at SUTD:
That’s how we went from having merely a great game, to having a great product. I loved what we had, Jun Yu loved it and Keith loved it — the question was, would others love it?
To find out, I went back to Mac’s Music School, laid out the cards and sat quietly sat in a corner while designing more cards. Lo and behold, kids were naturally drawn. Something about the blend of colours, cartoons, and that familiarity of musical symbols stood out to these kids.
His teacher’s interest soon followed. She jumped on the opportunity to teach this kiddo about note durations. Within minutes, this 5-year-old came away knowing that quavers were half of crotchets, and that crotchets were half of minims, when kids in Singapore only learn fractions when they’re 9!
With the students and teachers in, parents’ interest naturally followed. They loved what we were doing, asking where they could buy one. One of them even remarked that with a tool like this, they could participate in their child’s musical journey besides just nagging at them to practice.
My own ukulele student begs me to play this game at the end of every lesson. He would even negotiate by saying he would practice more if we played more rounds!
So the answer was a resounding yes! People loved the game.
But one question still lingered… would people actually pay for a game like this?
When we finally got there, the response was overwhelming. Our humble 1m by 2m playtesting table was constantly occupied by gamers, musicians, and gamer-musicians!
We had no marketing collateral or social media accounts at the time, (now we do! Follow us on facebook or instagram), so we quickly threw together a poster with these tongue-in-cheek testimonials that took us only 20 minutes to make.
It was a massive hit! People who got it, got it. It also helped us to filter out our non-audiences. The result? Half the people who sat down with us to play ended up-paying the convention-only price of $40 and walked away with a super early access handmade limited edition of Lord of the Chords!
One beautiful group told us that they came down to the convention just because of us! Confused, I asked what they meant, and they said that they saw our picture and description on the gamestart website.
That was stunning, because that ad was obscured at the very bottom of the exhibitors page.
One guy even bought the game after taking just one look at it!
People loved the geekiness of the game, the sharp puns (none of which fell flat ;), and the beauty of the box. Best of all, we found people asking deep questions, like, “What makes a minor chord minor?”, “Why are there an odd number of black keys?”, “Why must the 7th for the seventh triad be half-diminished?” Their curiosity fascinated me, even though it was our creation that sparked it.
With that boost in confidence, we began bringing Lord of the Chords to see what professional musicians thought about it, and that has just been an amazing experience. The likes of Igudesman & Joo, Jordan Rudess, Arnie Roth, Ng Pei-Sian, Soyoung Yoon, Benyamin Nuss and many more were Wow-ed — literally.
Okay, we cheated a little by creating these name cards for them to wow them. Initially, when we made those crazy name cards for ourselves, it was just for shits and giggles. It turned out to be a real attention-getter.
When this all began, it was half joke, half experiment. It seemed interesting, so we followed the music. The further along we got, the more we asked ourselves, “Who would ever want to play this?!” Anyhow, we stuck with it in the same way our parents got us to stick to our music practice when we weren’t yet wise enough to persevere. Now, we can almost hear the resolution to our perfect cadence coming.
We made great friends, pushed through the trials of design and development, and eventually created a note-worthy game that people are actually excited about for our Kickstarter launch in February.
At this point, Lord of the Chords is no longer just a game to us. It’s a tool that makes people laugh, think deeply about chord harmonies, and most importantly, I think, takes something that people typically hate, and magically manages to transform that into something that people love.
And that’s the story of how I hated music theory, but ended up creating a music theory card game musicians love.
UPDATE: Our Kickstarter campaign ended up raising a whopping US$ 232,323 from 3800 Bach-ers in just 35 days!
UPDATE 2: We SOLD OUT the extra copies we ordered with the first print run, so we’re about to launch a second Kickstarter campaign on 22nd September for the 2nd edition of Lord of the Chords: Bach for an Encore! Get note-ified when we launch so that you don’t miss out on the giveaway and pre-order pricing at here!
Beware — the game is very punny. You might not be able to Handel it. Okay I’ll back Orff on the puns now, don’t wanna’ Diminish the effect. Okay one last thing, thank you to all the Kickstarter Bach-ers who helped to make music more fun for everyone!