Jon KeoninKarman InteractiveOcean Simulation Pt 1 — IntroductionWhen we’re not building games or creating incredible experiences with augmented reality we like to try and dive deep into a topic to…Jul 6, 2017Jul 6, 2017
Jon KeoninKarman InteractiveOcean Simulation Pt 2 — First AttemptsHaving read through a few of the articles, papers and presentations linked in the Introduction’s References, we quickly discovered that…Jul 6, 2017Jul 6, 2017
Jon KeoninKarman InteractiveOcean Simulation Pt 4 — FFT WavesHaving explored using noise maps and Gerstner waves, we found each of those approaches to be lacking in some respect. It was time to delve…Jul 6, 20171Jul 6, 20171
Jon KeoninKarman InteractiveOcean Simulation Pt 3 — Gerstner WavesLast time, we tried to tackle creating an Ocean using noise functions and animating them to approximate the physical look. Approximate is…Jul 6, 2017Jul 6, 2017
Jon KeoninKarman InteractiveCreating Android JAR and AAR plugins for UnityPreviously when we wanted to make an Android plugin for Unity, we were using Eclipse which had a very easy “right click and export as JAR”…Sep 23, 20161Sep 23, 20161