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I’m so stoked that you guys made it big. You definitely deserve all the exposure, as Slither’s one of the most addicting games I’ve played. If you need help in any way, feel free to let me know, and I’ll do whatever I can free of charge; out of my own excitement for the project :)

Here’s a somewhat important recommendation, though: Simplicity is key; remember what makes your game great, and don’t give in to an eventual need to overextend things way too much and out of proportions. Iconic masterpieces like Quake 3 Arena (albeit a somewhat unrelated game) are still enjoyable even today, despite being very simplistic games that lack the features of modern shooters. Why? Because they focus on the core of things, which is the gameplay. There’ll come a time where you’ll try to drown everything with too much unnecessary gimmicks. Don’t let it happen.

Of course, that’s not to say you guys shouldn’t expand on things and evolve the experience further :)

Good luck with everything!

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