SNIPE! HIGHWAY DEFENDER | Unity Deep Dive
Animation Rigging Package
THE BASICS
OBJECTIVE: Explain the key components of the Animation Rigging Package
Animation Rigging is a versatile tool used in 3D animation to create complex control systems, enabling animators to achieve realistic and dynamic movements in characters and objects within a digital environment.
A rig is composed of a hierarchy of GameObjects that need to include at least these four components:
- Animator Component
- Rig Builder Component
- Rig Component
- Constraint Components
COMPONENT OVERVIEW
In the Animation Rigging package, you primarily work with the Rig Builder, which is used to construct custom Rigs for characters. Within a rig, you can use Rig Layers to organize and blend different animation states. Constraints, such as Two Bone IK or Multi-Aim Constraint, can be applied to control the behavior of specific bones or joints in the character’s skeleton.
ANIMATOR COMPONENT
The Animation Rigging Package adds extra components for the animator to evaluate when things are animated for the project. Both the Animator Component and the…