Jordan T KayBuilding a Flexible State Machine System in Unity: A Guide to Creating Dynamic AIState machines are a powerful tool in game development, especially when it comes to managing the complex behaviors of AI characters. By…18h ago18h ago
Jordan T KayCreating a Modular Patrol System in UnityIn game development, creating dynamic and flexible AI behaviors is crucial for delivering an engaging player experience. One common AI…18h ago18h ago
Jordan T KayChoosing Between Abstract Classes and Interfaces: A Deep Dive for DynamiCoreAs I continue developing DynamiCore, one of the key decisions I’ve faced is choosing between using an abstract class and an interface for…22h ago22h ago
Jordan T KayUnderstanding the Concepts Behind DynamiCore’s AI SystemAs I embark on the journey of developing DynamiCore, a dynamic and modular AI system, it’s essential to lay a strong foundation by…23h ago23h ago
Jordan T KayUnity AR: Prefab Configuration Series | Placement LogicOBJECTIVE: Create & Configure Desktop Vehicle Placement PrefabsJul 18Jul 18
Jordan T KayUnity AR: Model Viewer | GDDDetail all the Objectives Needed to be Accomplished to Complete the Model Viewer ProjectJul 12Jul 12
Jordan T KayUNITY AR: MagicBox | Gem Emission LogicConfigure logic to have the selected gem emit its respective colorJul 3Jul 3
Jordan T KayUnity AR: MagicBox | Combo LogicConfigure MagicBox Scene to Unlock the Box when the Correct Gem Combination is Selected by the UserJul 3Jul 3
Jordan T KayinCubedUnity AR: Programming Custom Mechanics | Rotate ExaminableEnable the User to Rotate the Examinable Object while in Examine Mode by Dragging their Finger Across the ScreenJul 1Jul 1
Jordan T KayinCubedUnity AR: Programming Custom Mechanics | Examinable Scale OffsetCreate and Configure a Scale Modifier that adjusts the examinable to fit inside the screen. Upon deselection, the examinable should go back…Jul 1Jul 1