Jordan T KayUnity AR: Prefab Configuration Series | Placement LogicOBJECTIVE: Create & Configure Desktop Vehicle Placement PrefabsJul 18Jul 18
Jordan T KayUnity AR: Model Viewer | GDDDetail all the Objectives Needed to be Accomplished to Complete the Model Viewer ProjectJul 12Jul 12
Jordan T KayUNITY AR: MagicBox | Gem Emission LogicConfigure logic to have the selected gem emit its respective colorJul 3Jul 3
Jordan T KayUnity AR: MagicBox | Combo LogicConfigure MagicBox Scene to Unlock the Box when the Correct Gem Combination is Selected by the UserJul 3Jul 3
Jordan T KayinCubedUnity AR: Programming Custom Mechanics | Rotate ExaminableEnable the User to Rotate the Examinable Object while in Examine Mode by Dragging their Finger Across the ScreenJul 1Jul 1
Jordan T KayinCubedUnity AR: Programming Custom Mechanics | Examinable Scale OffsetCreate and Configure a Scale Modifier that adjusts the examinable to fit inside the screen. Upon deselection, the examinable should go back…Jul 1Jul 1
Jordan T KayinCubedUnity AR : DebugLog Android DeviceInstall & Configure Android Logcat Package to View the Debug Console for the Connected Android DeviceJun 29Jun 29
Jordan T KayinCubedUnity AR : Programming Custom Mechanics | Unexamine ModeUpdate Mechanic to Allow the User to Exit Examine Objects Upon DeselectionJun 29Jun 29
Jordan T KayUnity AR : Programming Custom MechanicsCreate a Mechanic to Allow the User to Examine Objects Upon SelectionJun 29Jun 29
Jordan T KayUnity AR: Creating an AR MenuCreate an AR Menu to Allow Users to Switch Which Placement Prefab to be PlacedJun 28Jun 28