Juan Castro VarónGravitron: A gravity simulator using WebGLFor my final encore, I decided to create a gravity simulator using WebGL.May 31, 2018May 31, 2018
Juan Castro VarónExploring optic and filmic effects in WebGLAs a big camera nerd, I've always been interested in the differences and similarities between real life images captured by cameras, and…May 11, 2018May 11, 2018
Juan Castro VarónGettin' All Pro in This Thing: Ray TracingExcuse me?! How amazing is that?May 2, 2018May 2, 2018
Juan Castro VarónPlaying with lights in WebGLAs a quick aside to my last post: I decided to add some different types of lights to my coke can scene. Here’s what that looks like.Apr 18, 2018Apr 18, 2018
Juan Castro VarónDeconstructing and texture mapping a can in WebGLSo the idea for this week was to play with textures.Apr 14, 20181Apr 14, 20181
Juan Castro VarónWebGL: Animating teapots along curves(Or: a portrayal of my slow descent into insanity)Mar 23, 2018Mar 23, 2018
Juan Castro VarónDynamic real-world cameras in WebGLA photography guide for computer graphics nerds 📸Mar 12, 2018Mar 12, 2018
Juan Castro VarónExploring WebGL: Aki Rodić’s JellyfishWhile looking around for WebGL code, I came across an interesting example. When it comes to interesting WebGL visualizations, there's no…Mar 8, 2018Mar 8, 2018
Juan Castro VarónPolar crib mobiles in WebGL(Or, how to manage dozens of objects in WebGL and live to tell the tale)Feb 28, 2018Feb 28, 2018
Juan Castro VarónPutting it in perspectiveQuick reflections on perspective, projection and interaction using WebGL.Feb 14, 2018Feb 14, 2018