Chapter 32: Ammo Collectible
Nov 17, 2023
Check out these Chapters to see how to code power-ups and collectibles into the game:
Chapter 16: Creating Modular Powerup Systems | by Joshua Kidd | Oct, 2023 | Medium
Chapter 17: Switch Statements to the Rescue — Joshua Kidd — Medium
After reviewing these two Chapters implement a new power-up for reloading ammo. Use the processes in the Chapters and add variables and statements in the player script needed to activate a reload function.
In the SpawnManager Script change 4 from 3 to add a slot in the hierarchy to add Ammo Sprite
In the Power-up Script add the ammo reload power-up to the switch statement so that the power-up can interact with the player like the rest of the other power-ups when collected.
Optional: Add audio to indicate the player is out of ammo