Chapter 33: Health Collectible
Nov 28, 2023
Just like Chapter 32 Check out these Chapters along with the last to see how to code power-ups and collectibles into the game:
Chapter 16: Creating Modular Powerup Systems | by Joshua Kidd | Oct, 2023 | Medium
Chapter 17: Switch Statements to the Rescue — Joshua Kidd — Medium
Chapter 32: Ammo Collectible — Joshua Kidd — Medium
After reviewing these Chapters implement a new power-up for Health. Use the processes in the Chapters and statements no variable is actually needed in the player script to activate a function.