6 days agoRandomizing shell firingBeen a busy week so I will discuss how I have randomized my shell firing. While the timing of the explosions and special effects trail has not been finalized yet the code works. Here we have a script attached to our satellite in our game. The idea is that the satellite acts as a targeting system for the shells to rain down on the player. The player will have to destroy the satellite to stop the shelling1 min read1 min read
May 20Artillery shells for my gameJust a quick article today. Here we look at a simple way to cause an explosion from an artillery shell.1 min read1 min read
May 13Making an enemy that can pull Player towards it, simple methodTo do this we need to cast a ray from all 4 directions. To do that we need the following code on our enemy cube.2 min read2 min read
May 5New game idea Suicide RunnersFor my next project I will be making my own game. Right now the idea is to make a small 2D space shooter with art and other assets by Playniax. The aim is to have a story that will change based on the difficulty and center around pilots called suicide runners. They are called this because they have to take on the most dangerous missions. The player will have the ability to collect various powerups to aid them in defeating the enemy and unraveling the mystery of what destroyed the world they live on.2 min read2 min read
Apr 9Gamedevhq certification part 12In this article I discuss a few more things on how I finished the game I was working on. It is amazing just when you think that the game is done another problem comes up. For example I tried publishing the game on itch.io and the game’s aspect was completely…3 min read3 min read
Apr 5GameDevhq certification part 11Just a quick article about debugging an issue I had with my enemies today. In my game the enemy is trying to reach the end where they will do damage to the player. After they do damage they will deactivate. The problem was that the enemy simply wouldn’t disappear or…2 min read2 min read
Apr 3GameDevhq certification part 10In this article I talk about how I fixed the post processing problems I was having. Normally when I used post processing in the past I was able to create an empty game object with a layer and component of post processing volume. Than add a post process layer. …2 min read2 min read
Apr 1Gamedevhq Certification part 9In this article I will go over how I upgrade towers. There are two upgrade towers in my game. The dual turret and the dual rocket launcher. The first thing we need to do is check if we clicked on a tower in the first place. To do that we just shoot out a ray and see what we hit.2 min read2 min read
Mar 29Gamedevhq Certification part 8Just a quick article today, I was in the process in changing my camera movement to the new Unity Input system and came across a unique problem. What I wanted to do was change my field of view by scrolling my mouse. …1 min read1 min read
Mar 27GameDevHQ Certification Part 7 Making towers attackIn this article we will focus on how to make the turret attack the closest enemy to it. Right now the turrets fire when we hold down the left mouse button. This can be changed via colliders and tags. …2 min read2 min read