Randomizing shell firingBeen a busy week so I will discuss how I have randomized my shell firing. While the timing of the explosions and special effects trail has…May 27, 2023May 27, 2023
Artillery shells for my gameJust a quick article today. Here we look at a simple way to cause an explosion from an artillery shell.May 20, 2023May 20, 2023
Making an enemy that can pull Player towards it, simple methodTo do this we need to cast a ray from all 4 directions. To do that we need the following code on our enemy cube.May 13, 2023May 13, 2023
New game idea Suicide RunnersFor my next project I will be making my own game. Right now the idea is to make a small 2D space shooter with art and other assets by…May 5, 2023May 5, 2023
Gamedevhq certification part 12In this article I discuss a few more things on how I finished the game I was working on. It is amazing just when you think that the game is…Apr 9, 2023Apr 9, 2023
GameDevhq certification part 11Just a quick article about debugging an issue I had with my enemies today. In my game the enemy is trying to reach the end where they will…Apr 5, 2023Apr 5, 2023
GameDevhq certification part 10In this article I talk about how I fixed the post processing problems I was having. Normally when I used post processing in the past I was…Apr 3, 2023Apr 3, 2023
Gamedevhq Certification part 9In this article I will go over how I upgrade towers. There are two upgrade towers in my game. The dual turret and the dual rocket launcher…Apr 1, 2023Apr 1, 2023
Gamedevhq Certification part 8Just a quick article today, I was in the process in changing my camera movement to the new Unity Input system and came across a unique…Mar 29, 2023Mar 29, 2023
GameDevHQ Certification Part 7 Making towers attackIn this article we will focus on how to make the turret attack the closest enemy to it. Right now the turrets fire when we hold down the…Mar 27, 2023Mar 27, 2023