Co-founder & Head of Sound at Headspace Studio, a creative sound studio dedicated to cinematic virtual reality cinema.
In a previous post I mentioned that the viewer is ultimately the storyteller in this medium, and that all a creator can hope to achieve is constructing the best kind of experiential world for that person.
…eir cognitive, emotional and physical experience. We need to embrace human-centered design lens of “audience experience,” and let that guide our choices.
With each new bit of information you add to the VR storytelling experience, you should ask yourself, “Does this information lend to feeling present, or will it send the audience into their heads — and which mode do I want them in right now?”