Japji MultaniCinemachine Setup and Looking At TargetsGetting started with Cinemachine and looking at our first target in Unity.Mar 7, 2023Mar 7, 2023
Japji MultaniDay 38: Setting Up HDRP and Checking Out Some FeaturesSo today, I’ll be converting my project to HDRP and checking out some features related to HDRP and lighting.Feb 27, 2023Feb 27, 2023
Japji MultaniDay 37: Reflection Probe in UnityPreviously I picked up on how post-processing is set up in URP, today I’ll check out reflection probes.Feb 21, 2023Feb 21, 2023
Japji MultaniDay 36: Checking out Occlusion CullingA few days ago I learned about the URP and the stages that occur to render a Scene. One of the stages is culling, in which the render…Feb 18, 2023Feb 18, 2023
Japji MultaniDay 35: Adding Post-Processing and Moving Around the SceneI’ll be testing out some post-processing effects today. When I made the 2D Space Shooter, I could import the Post Processing package from…Feb 13, 2023Feb 13, 2023
Japji MultaniDay 34: Altering Textures and Adding EmissionsPreviously, I added some real-time lights and fog to the Scene. Today, I’ll be updating some GameObjects’ Materials to modify mesh colors…Feb 12, 2023Feb 12, 2023
Japji MultaniDay 33: Adding Real-time LightsThis time I’ll update the sci-fi room with some real-time lights.Feb 11, 2023Feb 11, 2023
Japji MultaniDay 31: Converting Render PipelineLast time, I laid out a sci-fi room. Today I’ll convert the project from using the built-in render pipeline to using the Universal Render…Feb 10, 2023Feb 10, 2023
Japji MultaniDay 30: Learning to Layout a Level in UnityThe previous project I worked on got me familiarized with scripting in Unity using C#. This time, I’ll do a new project to introduce…Feb 7, 2023Feb 7, 2023