Why you should be starting VR/AR/MR design & development right now
Linus Ekenstam
1919

I have the same feeling about the whole VR/AR… and see a lot of possibilities and uses, which makes me excited about it… 
I also looking to dive into 3D again and game engines and stuff, and … being busy as we speak, with a 360 video constraption.

Only thing that makes me a bit restless, is the fact, that the 3D animation and game development has been exploded into a very complicated and very ‘big’ thing to learn… In the old days, when I started with 3D animations, there was almost nothing, animation was basic, and software was relatively small… 3DStudio was still in DOS, and you where bound to very basic 3D stuff…
I made some Quake Levels with the Quake editor, which was even more basic (and buggy as hell)…
Now, with Cinema4D, Maya, 3DStudio , Houdini, etc, etc.. you can almost build/make anything, but… the software is getting so ‘big’, and complicated, it’s a daunting start… Especially since you can combine all kind of software and plugins, which have a zillion possibilities and settings… I’m very impressed for example with special effects these days, which can be done by the ‘normal’ 3D software!! Plugins like Realflow, … you can make fluids which are almost for real… but … again, it almost takes a ‘study’ to master it!

I’m trying some courses about Unity3D and UnrealEngine, just to master some of it, and… probably will dive into 3D also…

But…. with Augment reality and VR… the knowledge is not that ‘common’ yet… it’s the same with 360 video… now you have ‘full’ software for it (Kolor, Videostitch), but 4 years ago when I tried 180 video with 5 GoPro’s… there was almost no tutorials about how to do it, and… for business, there was nothing to publish it, so… how to sell to clients… NOw facebook and youtube have 360 degree possibilities…. so, mather of time they will promote AR also…

Only problem I find with making a business out of VR / AR is that it cost a shitload of time to master, cost considerly amount of money, and… the moment it will hit the market, or go mainstream, you know it ‘s gonna be picked up by bigger companies, setting the standard, and flooding the market with either cheaper services or better services… 
You see that with 360 video also… Ok, 6 GoPro’s are still the best solutions, but… Samsung has a ‘one solution’ now with Samsung Gear 360 (which suck btw, I had one, returned it, since quality is poor).. and Kodak…. and… there are numerous projects now on kickstarter (luna, Nico360)… so, now you pay 3000 euro for a solution, in a couple of years perhaps only 500 ..

Still, interesting developments. I still have to buy a Vive (allthough I might wait till the wireless version is out), I have Samsung VR, which is awesome… allthough not very clear how to ‘cut into the action’ with that one…

I think this winter will be a lot of learning hehe… (and hopefulle succesfull enough to get out of the IT, since, the IT is getting more and more ‘dumn’ and boring, … the exciting days, just before and after the millenium, are gone, and IT is now getting more and more a office job, where the number of stricked rules and methods are strangling the development and innovative of the industry… look to the websites, those are all the same, and getting overly ‘easy’ and corporate).

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.