EDIT: This article was written before the release of Sketch 44. At the time, there were 4 modes: Stretch, Pin to corner, Resize object, and Float in place. Now it’s a little bit different, so please note that this tutorial is slightly outdated. There is now a much cleaner way to handle the progress bar issue. The downloadable file has been updated accordingly, so make sure to check out how it’s made. Thanks for all the responses and kind comments ;)

Since I’ve been designing apps, you could’ve seen me complaining once or twice about the designer softwares, especially their…


For the past three years, my workflow has seen the emergence of a new technique: 3D. Ever since I’ve started learning, it proved to be one of the best decisions I’d make in my (pro) life. If you’re a graphic designer and wonder if you should add 3D to your workflow, this article is for you. I’ll tell you the story that led me to manipulate polygons, and in the mean time, try to introduce you to this whole new world if you’ve never dared to open this heavy door. Prepare for a relatively long read.

At school, they’ve tried…


You’ve heard it, you’ve read it, perhaps hundreds of times, and somehow you remember it from the mouth of Jony Ive: design is about giving a damn. Whoever this quote is from, I couldn’t agree more. Clarity, precision, order and simplicity are the recipe for great design, but that ain’t falling from the sky. You have to show up at every corner to make sure that you’re aiming for perfection. Like they say, amateurs practice until they get it right, professionals practice until they can’t get it wrong. …


There’s a useless gap between design and code

So we’re a little closer to Christmas, and for those who remember Part I of this article, it’s still time for me to ask Santa for better ways to design. In fact, December 24th is also my birthday, which gives me a lot more power to be a capricious little prick than you, poor mortals. Not sure if this old bearded man from the north knows a lot about building interactive interfaces, but I’ll still be a child and give it a try anyway.

In Part I, we talked about how animation and interaction should be a lot more present…


We need better tools to give life to our mockups

Christmas is approaching, and it’s time for me to make my wishlist, and dream a little bit about what could be our job as interaction designers if we had better tools to make great products. It’s time for me to ask, and maybe even beg for different design softwares. Because even though we can be greateful for what we have, there are still some needs that are completely left behind while being no less important. And I’m talking about animation and interaction.

One of the trends of design showcasing that you have probably noticed on Dribbble these times, is the…

Jérémy Paul

My job consists in eliminating chaos from products so humans can enjoy using them. Co-founder of @monoqle_ and @happyh0urs coworking.

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