PinnedJeff SchomayAdding Inworld AI Characters to an Existing Game, Part 1: Planning and DesignAs a game developer and narrative designer, I’m always looking for ways to make my games more engaging and immersive. Recently, I had an…Feb 27, 2023Feb 27, 2023
Jeff SchomayObservations on using Replit’s AI coding tool from an experienced coderI used Replit and their AI “pair programming” service called GhostWriter on a new game project recently. This is my experience.Jun 4, 20231Jun 4, 20231
Jeff SchomayDon’t think, just do: making AI work for me on a new game projectI’ve heard the stories of people with little to no programming experience making full games with the help of AI, and I wanted to try that…May 20, 2023May 20, 2023
Jeff SchomayAdding Inworld AI Characters to an Existing Game, Part 4: Going DeeperGetting the most out of AI chat botsApr 20, 20231Apr 20, 20231
Jeff SchomayAdding Inworld AI Characters to an Existing Game, Part 3.5: Reflections, Trust, and PigeonsWhat I learned from my players and my charactersApr 8, 2023Apr 8, 2023
Jeff SchomayAdding Inworld AI Characters to an Existing Game, Part 3: Integration and AnalysisAI is in my game now, but is it better?Apr 1, 20231Apr 1, 20231
Jeff SchomayAdding Inworld AI Characters to an Existing Game, Part 2: First WordsAfter considering some implications of adding AI NPC’s to an existing game in my previous article, I have taken the first timid steps into…Mar 13, 2023Mar 13, 2023
Jeff Schomayelm-paginate: An API Design Post MortemTL;DR — I made an Elm library called elm-paginate to encapsulate pagination concerns from the rest of your app. This article talks about…Mar 12, 20173Mar 12, 20173