Joseph LongUpdateThe blog got away from me for a while as I have been dealing with some issues.Apr 24, 2017Apr 24, 2017
Joseph LongRiggingCurrently I am rigging my character, this is taking longer than I expected as rigging the bag caused me quite a few issues. I have had to…Mar 22, 2017Mar 22, 2017
Joseph LongLighting and normal map updateRecently I have been carrying out lighting tests in preparation for the scene coming together, I have produced lighting that resembles the…Mar 16, 2017Mar 16, 2017
Joseph LongNormal mapsIssues occurred with my normal maps created in zbrush, which made it possible to see the UV seamsMar 10, 2017Mar 10, 2017
Joseph LongProgress update: CharacterPosts have been far apart due to work load, I have primarily been focusing on the main character of the animated short.Mar 2, 2017Mar 2, 2017
Joseph LongCharacterI have begun with modelling my character for the animated short, starting with a base mesh and working on that for detail and shape. I have…Feb 12, 2017Feb 12, 2017
Joseph LongProductionI have created a Gant chart for my production of the 3D animated shortJan 30, 2017Jan 30, 2017
Joseph LongDevelopmentIt’s been a while since my last post and since then i have changed the story a bit for my animated short and have produced more. I will…Nov 2, 2016Nov 2, 2016
Joseph Long(Art direction for the animated short) In the BeginningTo begin this project I first started considering a genre that I enjoy which led to a post apocalyptic setting. I first wanted to do…Oct 7, 2016Oct 7, 2016