Week 6 Reflection

What did you learn in Futures this week?

It was really interesting how Chris Luebkeman described future as a ‘fiction’. Because we can’t predict the future, we still have to try to get the closest we can get so that we are more prepared to prevent, anticipate and cope with what may occur. Futures this week, we learned about James Dator’s alternative futures. We used the 2x2 graphs to organize our alternative futures for our own lives and our career. This graph made me think about what else could have happened if I chose a different path. It felt weird thinking about how there are so many ‘fictional’ scenarios could branch out for the outcome of my decisions. The chart would be useful in many ways to figure out in terms of discipline, collapse, transformation and instructions.

How might what you learned apply in a design project you are working on?

In the BME Design class, I am working as a group on a pill-dispensing machine called Medbot. It would be dispensing the pills, and keep the history or the pills the patient has taken. As we brainstorm things, we were deciding who our target audience would be. However, we were having troubles with it because of the fact that the current 50–60-year-old age group is not too familiar with technology but the next generation after that had more experience with it. After this week, I realized that we should be proactive with our designs and make things that most of the people can benefit out of it after time passes. We need time for the robot to be developed and to be out on the market as well, so we should aim on the generation after the current 50–60 year-olds.

How might what you learned in futures this week apply to your design practice? What might you do differently?

I feel like I would be using he axes and quadrants when I think about different scenarios in the future. It will help me to think in a broader perspective.From now on, I should use the quadrants when I need to think about the consequences of a design, or to how the user would interact with my design in different environments and situations.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.