The End Of Smartphones
We hear a lot about web3 and the next phase of the internet, but what does it really mean in our lives? Does it mean the end of smartphones? Will augmented reality wipe out mobiles? We can say that this next phase will inevitably put an end to the smartphone era. But why? We have an explanation.
What is the next phase of the internet? What is web3?
While web1 was read-only and appeared on desktop computers, the next level of the internet arrived around 2005 with the era of blogs: you could read and write on the web. Smartphones (iPhone1: 2007) changed everything; although it took some time for users to catch up to what these devices are for. This was also about the time when Amazon started shifting away from selling books towards — selling web space. Web 2.0 has enabled a range of new digital experiences such as social media and online collaboration tools, but these have also reached their full potential. Something else is needed.
Today we have pretty much everything in our hands a smartphone can do
Tech companies have reached the ceiling in creating better mobile phones, and not one more camera added to the existing ones will make you want to buy such a device. That is why big tech is shifting towards a new era. Spatial.
How we use our smart devices is about to change. Overall, the next-gen internet is expected to transform the way we interact with digital content and with each other. It will create an online experience that is not limited by physical boundaries, providing users with new opportunities for creativity, socialization, and commerce. Today we refer to it as the metaverse, and that is the next-gen internet. Also referred to as web3.
A new set of devices
Smartphones and flatscreen displays have some limitations when it comes to experiencing spatial content and the next-gen internet, so in order to fully experience the spatial content and next-gen internet, users will likely need to utilize more advanced technologies such as VR headsets, AR glasses, and other immersive devices. These technologies can provide users with a more realistic and immersive experience, allowing them to interact with virtual environments in a more natural and intuitive way.
One major limitation of smartphones is their small screen size, which can make it difficult to fully immerse oneself in a virtual environment. Additionally, the limited processing power and graphics capabilities of smartphones can prevent them from rendering complex 3D graphics and other immersive content at high quality and frame rates.
Flat-screen displays, on the other hand, are limited by their lack of depth perception and inability to provide a truly immersive experience. While they can display 3D graphics and other immersive content, they lack the spatial awareness and physical feedback that is necessary to fully engage with virtual environments.
Web3 is expected to be more immersive, spatial and full of AI-generated content
Web3 will become a shared virtual space where people can interact with each other and digital objects in a seamless and more natural way. But it will take us some time to get used to it.
In the metaverse, users will have the ability to move around in a 3D environment, interact with objects and other users, and engage in a variety of activities like shopping, gaming, and attending virtual events. As a result, the internet will become more immersive and realistic, making it easier to connect and collaborate with others from around the world.
A key difference between the spatial internet and Web 2.0 is the way in which data and digital assets are managed. Web3 is expected to rely on decentralized systems such as blockchain and distributed ledgers, which can enable more secure and transparent management of digital data. Virtual and augmented reality and cloud computing will gain space, providing users with a more seamless and intuitive experience.
Spatial content supplied by AI
Spatial environments will enable users to move beyond the traditional 2D interfaces of today’s web and mobile apps. Users will interact with digital content in a more natural and intuitive way, using spatial interfaces that are more closely aligned with how we interact with the physical world. These worlds will more and more be created by algorithms rather than humans. AI will be used to create virtual objects, characters and environments that are more lifelike and responsive to user input. This requires a new approach to content creation that takes into account the unique challenges and opportunities of spatial environments, including issues such as scale, perspective, and physical feedback.
Within the frame of our research with leading tech university, Budapest University of Technology, Science and Economy, we investigate the background of software ergonomy, human behaviour and decision-making in such immersive spaces. To move beyond the limitations of traditional digital interfaces, we have a working group focusing on this digital transformation and how we will soon interact with digital content and with each other.
You will surely know the outcome. Stay tuned.
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