I don’t mean to be mean, but you can believe this all you like yet latency physics is a harsh mistress. It’s why streamed games don’t work, despite many valiant efforts
I don’t mean to be mean, but you can believe this all you like yet latency physics is a harsh…
Tadhg Kelly
161

It would be great problem to have exhausted all our high latency, high workload render job requests because of world wide hardware gains — millions of Octane users would love us for solving this problem!

Re: Live streaming is pretty trivial — I had all this working about 10 years ago https://techcrunch.com/2009/06/16/videos-otoy-in-action-you-have-to-see-this/, then scaled it onto AWS 5 years later with Mozilla and Autodesk as partners: https://www.youtube.com/watch?v=A7nFcdLilKU .

Today we stream light fields, and with local reprojection it works better than what we had before: http://on-demand.gputechconf.com/siggraph/2017/video/sig1746-jules-urbach-light-field-rendering-streaming.html

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