Junying WangHow to use MoCap data to animate your own avatars in MayaIn this article, I would like to share a simple and a more effective way to animate the 3D avatars. However, this method might not get all…Sep 28, 2020Sep 28, 2020
Junying WangFuture of Gaming : Rasterization vs Ray Tracing vs Path TracingFor now, we could say that we still live in a three-dimensional world, which is surround by all the 3D objects. Generally, we use…Nov 18, 20193Nov 18, 20193
Junying WangIs there a digital gap that people with visual disability trying to use the visual electronics?Technology may not yet be capable of human consciousness, the close human connection without the assistance of technology may help us…Oct 27, 2019Oct 27, 2019
Junying WangMultiplayer First Person Shooter Game DesignThat’s to be continued…Oct 15, 2019Oct 15, 2019
Junying WangComparison between linear blend skinning and dual quaternion skinningThere is a certain relationship between skeleton transformation and skin transformation when we aim to do skeleton animations, especially…Sep 26, 2019Sep 26, 2019
Junying WangHow to make a First Person Shooter zombie game?Hey, this is my first time trying to write a game independently, and also my first time trying to learn how to use Unity. I would like to…Sep 25, 2019Sep 25, 2019