VR Development Pt. 8: Teleportation Provider and Interactables || Unity(If you haven’t check out my past stories to catch up here.)Aug 3, 2024Aug 3, 2024
VR Development Pt. 7: Character Controller || UnityThe last article which I published is part 6, which demonstrates how to add a continuous move provider in Unity VR development. This piece…Jun 23, 2024Jun 23, 2024
VR Development Pt. 6: Continuous Move Provider || Unity(If you have not read my past articles on VR development in Unity, please check them out. They are necessary to understand this article…May 24, 2024May 24, 2024
VR Development Pt. 5: XR Ray Interactor || UnityIn my last article I discussed creating an XR Origin in Unity and the components that would come attached. I will be diving a little deeper…Jan 27, 2024Jan 27, 2024
VR. Development Pt. 4: XR Origin || Unity & OculusIn order for your player to interact with your virtual reality project you must create an XR Origin. An XR origin provides the place from…Jan 26, 2024Jan 26, 2024
VR Development Pt. 3: XR Interaction Toolkit UnityThe XR Interaction Toolkit is a free package in Unity which enables you to create VR and AR projects. The framework it provides is robust…Jan 20, 2024Jan 20, 2024
VR Development Pt. 2: Starting a VR project in UnitySo you want to start developing in VR with Unity? Here’s how to set up your first project.Jan 16, 2024Jan 16, 2024
VR Development: Pt 1.The first step to getting started in developing on the quest is to (if you haven't already) download the Oculus app. Once downloaded you…Jan 16, 2024Jan 16, 2024
Boss Battle: Defeating the Dreadnaught || UnityThe time has come to wrap up the boss battle.Dec 31, 2023Dec 31, 2023
Boss Battle: Swarm Attack || UnityThe time had come for me to think about how I wanted the Dreadnaught to attack the player.Dec 30, 2023Dec 30, 2023