Inner Kung Fu Game Review

Zack Hage
3 min readAug 5, 2016

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Kung Fu themed games and iOS to Playstation 4 ports have all had a bad track record over the years, with games like Kung-Fu High Impact, Self-Defense Training Camp, Calvino Noir, and Flockers all proving how sour their niches can be. In the meantime, the developer(s) over at Mind Body Aware LLC have attempted to create a more peaceful and serene adaptation of a kung-fu adventure. Problem is, it couldn’t be any more of a mess.

Gameplay:

Saying that Inner Kung Fu is light on content would be the understatement of the year, as it only has 3 modes, one of which is playable. Called Game, you are supposed to move your body and match where a floating sphere is next to you. Surprisingly, this is the type of minigame that could work well with motion controls, but take those out, and you’ve got a rather monotonous concept. Even worse however, is that it’s broken in design.

Story & Design:

I wish I could comment on Inner Kung Fu’s controls, but after a long while with the game, I still don’t know what they do and how to perform the most basic actions. The game just doesn’t tell you! The only ones I didn’t have as much trouble with were the menu directions, but even those aren’t mapped correctly. I would also praise that Inner Kung Fu has a speed bar to play the game the way you want, but that’s impossible to do when you are completely lost.

Presentation/ Visuals & Audio:

A broken game can’t really be healed by great presentation, graphics, or sound, but Inner Kung Fu doesn’t really need to worry about this as it fails in all these regards. The game’s narration/voice acting either feels lazy or off-putting, and the graphical prowess feels pre-school level. The soundtrack is OK at best, until you realize it loops. On top of all these flaws, a majority of what is there are just plain Unity assets, with nothing original being added.

Conclusion:

Inner Kung Fu Game may very well be one of the worst games I’ve ever played. The mechanics are bare to none, and the whole experience reeks of something that wouldn’t even come out of the worst shovelware. I understand developing a game with a new unique purpose, but without a common goal or understanding of game design, all of this is thrown out the window.

Inner Kung Fu Game gets a 1/10 (Unbearable)

We’d like to thank Prodigy for giving us a code!

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