Mirage: Arcane Warfare Preview

Zack Hage
3 min readJun 19, 2017

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Torn Banner, the developers behind 2012’s hit Chivalry: Medieval Warfare have stayed mostly quite. Besides for porting the game to last generation consoles a couple of years back, they’ve been reading up for their next big project, the fantasy themed Mirage: Arcane Warfare. So how is it, and is it a departure that works? Read below for more.

Gameplay:

If you played Chivalry, there are surprisingly some direct similarities when compared to Mirage. The first example is probably the way attack types are set up, and how players can choose many different play-styles. The latter is more exemplified in this game than it was in Chivalry, which I’m really happy to see.

Mirage’s gameplay is refined within more typical modes, but that doesn’t mean I didn’t have fun. You just have to get used to it, and not treat it like something that doesn’t take skill and learning. I was especially proud of the teamwork that could be developed, and I can’t deny how satisfying it is to set up a great block here and there.

Story & Design:

Mirage’s story/narrative is mostly placed to set up an atmosphere when you’re playing, but I can’t deny its very well done. There are nice touches here and there to switch up what you would expect from a multiplayer game like this, and when they’re infused with the plot, it makes it all the merrier.

One issue Mirage does need to fix is matchmaking, as servers can be bare, and its hard to find loopholes to play with friends or those from other countries when this is the case. This can likely be fixed with a patch or two, so I won’t harp on it too much.

Presentation/ Visuals & Audio:

One of the things I love about Overwatch is how the maps are just as detailed as the gameplay, and you can see this orchestrated just as much in Mirage. There’s also a lot of color present, creating an aside to any other multiplayer game you might be hearing about at the moment.

There’s also effort placed into Mirage’s soundtrack, voice acting, and sound effects, but it all comes off so effortless. I absolutely love how it feels nothing but out of place, and examples can be seen when bringing an ear to the game’s weapons, or characters in action.

Conclusion:

Mirage Arcane Warfare is a great return for Torn Banner, and I hope the game brings much potential for them, as it contains plenty of originality on top of great gameplay, mechanics, and design. That combination is only so rare, right?

We’d like to thank OnePR for giving us a code!

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