Jay BarnesCurving the Teleport RaycastAs of right now, our ray and teleport interactors look the same, therefore we can’t really tell when there’s a change happening between the…Jan 22Jan 22
Jay BarnesSo many Controls, Not enough HandsNow that we’ve got our teleportation hooked up in our scene, the problem we have now is we’re teleporting with our right hand select option…Jan 22Jan 22
Jay BarnesTeleporting, The first VR SuperpowerNow that we have continous movement implemented into our VR rig, which we went over in a previous article, it’s time to get into…Jan 20Jan 20
Jay BarnesGive the Player a Body, Sort OfIn our current state, we now have the ability to move back and forth, side to side, and turn, however if we walk up to any of the object in…Jan 19Jan 19
Jay BarnesLocomotion, Freedom in VRIn this article we’ll be taking a look at the locomotion system and handling movement in VR with unity and the XR Interaction Toolkit. To…Jan 18Jan 18
Jay BarnesThe power of the Ray InteractorTo expand on our last article, detailing the basics of the XR Origin in Unity, we also have two child objects under our XR Origin…Jan 16Jan 16
Jay BarnesXR Origin, Your Presence in VRWhen it comes to determining where our player is and what we see in our VR experience with Unity, we use something called an XR origin. To…Jan 15Jan 15
Jay BarnesXR Interaction ToolkitToday we jump into Unity’s XR interaction toolkit to take a look at some of what unity has to offer when it comes to VR / XR development…Jan 13Jan 13
Jay BarnesGetting Unity VR ReadyIn our last article we went through the initial setup of our Meta Quest 2 for VR development. Today we’ll detailing the proccess of getting…Jan 12Jan 12
Jay BarnesSetting Up the Quest for DevelopmentAs we jump into VR developement we’ll be using the Meta Quest II as our headset of choice. One of the main features of the Quest II is it’s…Jan 10Jan 10