Serguei KalentchoukVariable FK RevisitedImplementing variable FK with a custom node in MayaJan 2, 20192Jan 2, 20192
Serguei KalentchoukCreating a Simple Expression LanguageRigging setups almost always involve some math, and even simple math expressions often require relatively large node networks, which are…Sep 27, 2018Sep 27, 2018
Serguei KalentchoukSpherical Coordinates with Warped PolesWhen it comes to rigging characters, one of the more challenging features to setup are the eyelids, specifically the animation controls. It…May 8, 2018May 8, 2018
Serguei KalentchoukAveraging TransformationsA fairly common task in computer animation requires ‘blending’ two or more affine transformations together…Apr 13, 2018Apr 13, 2018
Serguei KalentchoukMaya Python API 2.0 and the Undo StackMaya Python API 2.0 (hereafter referred to as OpenMaya) has matured greatly over the past couple of years and has enjoyed a much greater…Mar 25, 2018Mar 25, 2018
Serguei KalentchoukCustom C++ Qt Widgets in Maya’s Attribute EditorThere comes a time when it might be useful to create a custom widget that could be embedded into the Attribute Editor template for your…Aug 13, 2017Aug 13, 2017