Serguei KalentchoukVariable FK RevisitedImplementing variable FK with a custom node in Maya5 min read·Jan 2, 2019--2--2
Serguei KalentchoukCreating a Simple Expression LanguageRigging setups almost always involve some math, and even simple math expressions often require relatively large node networks, which are…5 min read·Sep 27, 2018----
Serguei KalentchoukSpherical Coordinates with Warped PolesWhen it comes to rigging characters, one of the more challenging features to setup are the eyelids, specifically the animation controls. It…6 min read·May 8, 2018----
Serguei KalentchoukAveraging TransformationsA fairly common task in computer animation requires ‘blending’ two or more affine transformations together…3 min read·Apr 13, 2018----
Serguei KalentchoukMaya Python API 2.0 and the Undo StackMaya Python API 2.0 (hereafter referred to as OpenMaya) has matured greatly over the past couple of years and has enjoyed a much greater…4 min read·Mar 25, 2018----
Serguei KalentchoukCustom C++ Qt Widgets in Maya’s Attribute EditorThere comes a time when it might be useful to create a custom widget that could be embedded into the Attribute Editor template for your…2 min read·Aug 13, 2017----