PinnedKacper SzwajkaGPU Run-time Procedural Placement on TerrainIn this article, I will explain the method for implementing run-time GPU placement of objects on terrain, using Unity engine. This…Jan 22Jan 22
Kacper SzwajkaEfficient GPU Rendering for Dynamic Instances in Game DevelopmentThis article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. Our focus is on…Jan 245Jan 245