Kaelan KhiataniinPatternFlyMemoir of a Red Hat intern4 universal lessons I’ve learned from my first foray into the corporate world and UX designAug 15, 2023Aug 15, 2023
Kaelan KhiataniinPatternFlyHow Street Fighter 6 is elevating the genre’s UXA look into how Street Fighter VI paves the way forward by reinventing its user experience.Jul 27, 2023Jul 27, 2023
Kaelan KhiataniinPatternFlyFighting games’ UX holds the genre back — A case study into Street Fighter V’s UXA look into the under-developed user experience of Street Fighter, and what creators are doing to lower the barrier to entryJul 26, 2023Jul 26, 2023
Kaelan KhiataniinPatternFlyFighting games’ UX holds the genre back — A case study into Guilty Gear Strive’s UXA look into the under-developed user experience of Guilty Gear and Street Fighter, and what creators are doing to lower the barrier to…Jun 15, 2023Jun 15, 2023
Kaelan KhiataniRags to fight money, or how Street Fighter V got it’s mojo backLet’s set the stage here:Feb 6, 2023Feb 6, 2023
Kaelan KhiataniGranblue Fantasy Versus Rising: From the ashes, a phoenix takes flightIt’s time for me to eat my words.Jan 23, 2023Jan 23, 2023
Kaelan KhiataniGranblue Fantasy Versus: A game whose wings were plucked before it could flyWith the release of Guilty Gear Strive taking the fighting game community (FGC) by storm; a lot of new eyes have fallen upon Arc System…Jan 17, 2023Jan 17, 2023
Kaelan KhiataniFighting games as a genre are on the eve of a renaissanceBefore going into this topic, I want to preface by mentioning that a lot of the observations I will be going into are based on my own…Jan 9, 2023Jan 9, 2023