A3 Prototyping Learning Environment
by Kailin Dong and Emma Brennan
Brainstorm & Identify problem
In our first visit to the IDEATE studios, we identified several problems existing in the program, especially the physical studio space.
- Equipment safety: Students have to be trained before using the 3D printers, laser cutter machines and other equipments. However, the teachers are not available in certain hours in the day when sometimes students need to use the equipment.
- Interdisciplinary communication: Students' communication is usually limited within their class. Many of them only take one or two IDEATE classes, and they don't know other people in the program outside of the class.
- Lack of identity & Disjoined studio: Because the studios are separate and time-shared, students don't see other peers in the same program very often. At the same time, the studios are time0-shared, and people don't feel a sense of belonging as they don't have their own personal space.
- Underground: Most of the studio is underground, and many students don't feel inspired or encouraged to stay in the studio since it is dark and cold
After a discussion, we decided to focus on interdisciplinary communication among students in IDEATE. We chose this topic because it is the core value of IDEATE and we want to help expand and promote this idea.
In our first discussion, we came out with the idea of having a physical screen that displays the projects of IDEATE students. This would help the students within the program know what each others are doing. They will be reminded to look at it as they can see the screen every time they pass by the studios. At the same time, it also give other non-IDEATE students a change to know more about this program.
We want to encourage students to communicate more and make more friends outside of their own class. Therefore, we came out with the idea that besides introducing different projects, the physical gallery will also show the availability of the team members of that project. The gallery will then guide the viewer to the student if her/she is also in the studio. If they are not available or they don't have time, viewer can contact the specific designer by email.
- Physical platform: We have a disagreement on the specific platform to display the projects and connect students. Emma was first thinking about putting the screen on the pillar next to the studio, since students have to walk pass through it to go to the studios. However, we were also concerned that the pillar was too small to display the information, and it might be too crowded if multiple people want to use it at the same time.
- How to connect students: we didn't go into too much details about connecting the students. What happens if the students are graduated? How would the communication work? Do we need a physical projection that lead the viewer to the students in studio?
Interview & User group analysis
In order to understand more about the problems, we decided to go back to IDEATE to interview the students. After going to the field and talk to the students, we solidified our scope because the responses seems to have consistent issues. we interviewed Kelly, an IDEATE representative. We also interviewed five groups of students.
- Students group: We found out there are three students group in the program: new students, amateur, and experienced students. Some students want to look for help and inspiration, and experienced students want to share their projects. Even after the interview, some students are really excited to invite us to play with their projects and tell us the details about their projects.
2. Current communication: People tend to use Facebook group chat. It is quick and efficient, but only a few classes have this kind of group chat. At the same time, although IDEATE have the online gallery to document all the students' project, not a lot of students remember to go on to the website and look at what others are doing.
Initial Idea & Storyboard
After interviewing the IDEATE community, we began to record the necessary qualities and requirements for what are our interface must provide:
- Makes space a hub for people to interact and meet
- Online access
- Database can also be accessed with more convenience
- Centralized location
- To allow students to be reminded of the resource and inspiration
- Large presence
- Multiple people can view and use at once
- Filter for projects
- Fast, easy and convenient to use
- People can use in passing
These qualities helped us develop a system that displayed projects on the walls and guided people to the central database of projects.
Below is our initial interaction storyboard.
- Gestures and Interaction:
- Customization: touching the interface is awkward for people with different heights
- What is a comfortable viewing distance?
- How can this be adjusted? Is there a difference between the close, intermediate and far interactions?
- Should peripheral devices or a universal controller be used?
- No visual queues to swipe or do specific gestures
- There should be a way for the user to escape or return through each step
- How can voice be differentiated with multiple people?
- Problem framing sounds negative
- Change words from lacking and limited to in demand and mismatched
- These changes will help the ideate representatives identify with the problems and not feel penalized and judged based on empty assumptions
- Align grid
- Touch up diagrams and leading
- Availability is not binary
- Is there a way for students to chat?
After meeting with Austin, we discussed the influence of gestures and interactions. If you have a specific gesture, the user needs to be aware of its existence and potential. With voice input, this kind of feedback is hard because of the need to anticipate pitfalls. With gestures, awareness and input are not intuitive because there is no device providing any indication or affordance. In addition, a clicking gesture can be awkward because there is nothing tangible to click, in addition to no physical feedback.
Based on these issues, we decided to use the phone as a universal remote for the interface. The phone is a curser that allows the user to interact and adjust their positioning based on their needs. The icons on the phone create affordances for the user as well. In addition, the need to anticipate pitfalls is eliminated because the person has more control over their input.
Kailin: Video editing, gallery interface design
Emma: presentation slides editing
Emma and Kailin: design the gallery system, phone interface design, video shooting, interview and film.