Week Two: Interaction Design

This week we focused on interaction design by designing a prototype of an app we came up with in regards to our given topic. My topic was water quality testing in the Puget Sound are, so I created a prototype where users can test both numerical and textual data.

Here we are mapping out the structure of the app.

My Design Process

In the photo above, you can see how I used sticky notes to get started with the basic layout of our apps. I decided on sticky notes because it was an easy way to create a flow chart that could be manipulated and tweaked as I worked on it more and more. As mentioned before, the purpose of our app is for common citizens to conduct water quality tests and share their results with scientists. DripDrop submits results for pH level and water clarity testing and is intended for typical beachcombers who enjoy exploring the environments around the coastal areas.

In this photo, we are planning out each outcome in our app interface with sticky notes and index cards.

I really enjoyed this project because before it was assigned, I had been looking at creating an app of my own as a side project but I did not know how to get started. Now that I was introduced to Marvel, I will definitely be incorporating it into my project in the near-future. From this project, I also discovered how much I enjoyed the design process of different interfaces. This surprised me because I did not think I would enjoy it as much as I did.

Application in the Future

Design layouts, such as the one above, are what I can see myself using in the future.

In the future, I can see myself applying these techniques to projects that I am assigned in my career. I could be put on a team to design some sort of user interface, such as an app, and will have to go through the design process step by step, just as I did in this project. Instead of stopping at the prototype phase, I would continue to improve my product until it is ready to be finalized. I would have to make choices similar to the ones I made throughout the duration of this project, such as which types of interface I want to implement, who my users are expected to be, what my desired end result is, and how the overall layout of my product will look. These decisions are what makes each interface unique and are what will determine the overall success of the product.