UXDI Retrospective Project One

So What did I do? I created an app that would assist daily commuters that suffered from injuries and give them the best suggested route based on their pain level, where they were going and all the possible outcomes to get there — as advised by medical personal, specified train doctors in the field, influenced by daily commuting traffic flow.

What went well? I think that in my interviews, than researching, and re-interviewing my subject- I found that I guess the easiest but hardest part was realizing that the path I was going down wasn’t working. Though I quickly became attached to the subject matter of expressing interest in creating a supportive muscle compression knee brace- I had to let the idea, and train of thought go so I could pivot in a different direction that was serving my user’s best interest; and had their priorities at heart. It seems silly now- stating it, but I think what went best was actually what went worst. Realizing an idea didn’t work, and not continuing with it- but letting it go and restructuring my direction- in hopes to further hear and satisfy the user; enhancing the human-design interaction.

What did I learn?
‣ A tremendous amount- especially the mind set of Keep it Simple Stupid- I learned especially if I am putting anything on a rating system of any sorts, I must very clearly point out how the scale is being rated on in the first place.

One of the things that through user testing, how important it was to add- certain main attributes- ( a next button placed, at the bottom right hand corner of particular screens to carry the user through to the next screen/ as well as a back button, on the bottom left hand side.)

What are the next steps that you would take / recommend that others take if this project
continues?
 
I think one of the most important elements to keep in mind is the wire frame structure of how to think like a UX designer- always putting the user, wants, desires, needs, problems- at heart. I came from much of a different design way of thinking, coming from a strict fashion design background; where throwing fabrics on a mood board, and fitting garments to double 00 size models- and not only most certainly not putting the individual wearing the garment first, but being hardwired to develop an eye, for trends, colors, seasons- whats in and whats out- and if whatever happened to be ‘in’ that season was a scratchy wool knit base tight bodice- then so be it, and whomever had to model it down the runway, I am sure was counting down the minuets to take that dreadful thing off.


None the less I am most certainly approaching, and re- approaching design thinking from all different directions; but understanding and grasping the User Experience Design aesthetic is quite graspable in the short, Plan, Design, Develop, and Test.
In order to successfully go through the design process a set Plan of ; Brainstorming creation of product (who is it’s audience, creating personas, defining purpose of product.)

The the process of designing the product by creating scenarios/ user cases for users and paper prototypes of what product will look like- As the design starts to develop, the first stages of the actual development of product (creating high quality wire frame and have a completed interactive product for testing- or rather in our case for our first project, paper prototypes. And of course last but not least, testing.Testing the product for usability with actual users using scenarios, use cases, survey questions, etc to determine if the product is both satisfying and usable. In UX design- accurate researching and testing I have quickly learned is by far, and if not THE most important element of UX Design. Without a successful test by the user- creating a product for the user, by the users need for (X) there cannot be a product in the first place.

Always, return back to the drawing board. If something is not working, re work — and re work, until smoothing out the bumps- and working within the time frame parameter.
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