Design success vs. Market success
Excerpts from a sprawling Twitter conversation about what it means for something to be “well designed.”
Hunter Walk got the ball rolling with this question:
Can a product that few people use ever be considered “well designed?” Are acceptance & scale prerequisites for great design or challenges to design?
Re: scale
- “Expensive stuff, Bugatti, Stradivarius, etc…can be well designed”, and “a product suitable for a micro niche of users can still exhibit elegance in its design.” via @rfradin and @pricj004
- “Design is intended for commerce, scale, acceptance. Otherwise it’s art.” “Successful design is at the intersection between art and success.” via @oiselle_sally and @beltzner
What about products that tons of people use that are obviously terribly “designed”? via @pmarca
- “Function > design works in tech, maybe not fashion.” via @kyleverywhere
- “Design is bunk. Utility is all. Evidence: Google. Craigslist. Ebay. Twitter.” via @markjeffrey
- Per BJ Fogg’s model, “Behavior = Motivation x Ability x Trigger. Ability ~ design. You can have poor design win if motivation is really high or there are a lot of natural triggers.” per @edwk
- Design is how the product works and not just how it looks! Looks great, doesn’t work well = fail! Looks OK (not too ugly/repulsive), but works great = success (like Craigslist). Craigslist’s UI may not be the best … but they solved a pain, built a great community! via @delip
Do we therefore know good design by its resulting market success? Does success mean the design was good?
- “Market success can be driven by many other factors.” “Design is not an absolute—it is relative to utility, price, functionality, necessity, and other contexts.” via @jaffri and @stevesi
- “Success means the product delivered value. Design is often a contributor or key. Success isn’t defined as scale.” via @satyap
“Is scaling a stress test that a design must pass to be considered great”
- Most important part of good design is making something people want/need. Get that wrong and nothing else matters. Craigslist solved massive problem in a way that scaled. Network effect negated economic incentive for good UI/UX.
- For a product to gain traction, utility of design must be > utility of incumbent x network effect factor. So IMO, a product can be “well designed” and not gain traction if switching costs/network effect too strong.” via @TJRoss2411
ps: For more on design vs. market success, see this post from Mills Baker: “Losing Our Seat at the Table”