As it turns out, although Autodesk Maya’s python and MEL API worked fine for early visualization, it didn’t quite offer the kind of flexibility I wanted for the tracing part, for the following reasons:
For best results, read part one first!
We want to slice the bunny horizontally into cross sections that correspond to our existing foam sheets so later on we can cut the foam into the shape of the bunny, layer by layer.
Computer graphics, particularly working in 3d programs such as 3dsMax or Maya, was my gateway into being interested in computers and programming in general. Here’s my homage to the field that started it all
I plan to take a bunch of horizontal cross sections of a CG bunny and cut foam to match the cross sections, then layer them to make the completed object. It’s similar to how 3d printers print one layer at a time from bottom to top, except I’ll be cutting these layers and gluing them.
Those who know me know I like collecting. Those who know me know I’m, well, a hoarder. I’ve hoarded things like old clothes, old shoes, ticket stubs, museum maps, cardboard, paint flecks, you name it. …