No doubt there are reasons to use Unity, but we’ll see who actually crosses the finish line first. There is a reason that AAA studios use Unreal and not Unity. As to non-game adoption, they are flocking to Unreal because we have an enterprise team dedicated to non-game usage. Many ofthe top Automotives, VFX and Architecture firms are using Unreal. Check out the CG Architecture survey: http://www.cgarchitect.com/2016/11/2016-architectural-visualization-rendering-engine-survey---results
Unreal is near the top of the list, Unity is somewhere far down the list. These are real customers making real decisions, not a marketing paper that makes unsupported claims. Epic Games is a company that doesn’t run around making a lot of claims. They just do. If you care about the best fidelity and the best performance, a lot of very smart professionals have made their choice, and it isn’t Unity. Sorry to be so harsh, but you’re the one with the big headline. Like I said, there are reasons to go with Unity, but it isn’t the choice if you’re pursuing the highest fidelity, the best performance and the most complex applications.