Level Design: Final Thoughts

Wrapping Up Level Design in Unity

Kenny McLachlan
2 min readJul 2, 2023

Together we’ve tapped into the magical world of level design in Unity. We’ve gone through many steps and techniques to develop a full understanding of how level design operates in Unity as well as post-processing techniques using URP (Universal Rendering Pipeline) and HDRP (High-Definition Rendering Pipeline).

Creating an environmental tone is a crucial aspect of creating video games and worlds. Using the URP and HDRP allows us to bring these virtual worlds to life.

Through our adventure, we executed the important knowledge of lighting and how to reduce the load on the memory of the program. In doing so, we were able to provide an efficient gaming experience by using baked and real-time lighting as well as utilizing the use of light and reflection probes to further extend our lighting.

Additionally, we executed the use of particle effects by adapting the fog to the scene and we also used the volumetric fog attribute to adjust the atmospheric feel to the environment.

These techniques among the others we’ve dabbled with throughout this section will assist us with nearly every future endeavor with video game development.

I hope you enjoyed following along with this section because I sure did!

I’ve created another project utilizing the techniques we’ve covered throughout this course and if you have an interest to take a peek at it, then feel free to click the link below.

Horror Environment

https://youtu.be/M0x_-XBrRaY

Thanks and I can’t wait to see you for the next project!

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