Other Skyboxes
Three other Skybox Types
There are three other types of Skybox types that can be used other than the Procedural Skybox.
We’ll begin with the 6-Sided Skybox. This Skybox allows you to place textures in 6 locations ie, front, back, left, etc, and Skybox will connect all of the sides and create a 360-degree environment.
I placed some textures of clouds in the sky, courtesy of GamDevHQ, within the 6 sides. As you can see, it took the textures from the 6 placed textures and created a 3D environment for my project.
The next Skybox on the list is going to be what’s known as the CubeMap. The CubeMap works similarly to the 6-sided Skybox, however, I already have the asset made with 6 different images placed to be wrapped up into a cube. The CubeMap will allow for this single texture to be placed and the program will mold it into a cube to create the environment.
You will also have to set the Texture Shape to Cube within the Inspector and select Apply.
Like before with the 6-Sided Skybox, we can now place the texture within the Skybox in the Inspector and it will apply it to the project’s environment.
Next on the SkyBox list would be the Panoramic SkyBox. The Panoramic Skybox will work the same as the other SkyBoxes by placing a texture within the Inspector.
The Panoramic Skybox will take, for example, a panoramic photo you have taken with your phone, place it in your project, and set it as the environment.
You now have knowledge of all the Skyboxes that Unity has to offer.
See you next time!