Kevin ElbergerUnnamed RPG Devlog #2Welcome back! I’ve finally added enough content to make another devlog. This post will be more concise than the last, as I’m finding it…May 14, 2019May 14, 2019
Kevin ElbergerUnnamed RPG Devlog 1Welcome to the first devlog of this currently unnamed RPG! I aim to not only write about the ongoing development, but I’ll also shed some…Apr 25, 2019Apr 25, 2019
Kevin ElbergerRoguePG — GUIs part 2, Scaling & Future UpdatesSorry there hasn’t been a dev blog in the past few days. Rest assured, I’ve been working away at RoguePG since the last time I made a post…Apr 15, 2018Apr 15, 2018
Kevin ElbergerRoguePG — GUIsAh, Graphical User Interfaces…when I first play a game, I always pay attention to the GUI. Chances are that if the GUI is well-designed…Apr 10, 2018Apr 10, 2018
Kevin ElbergerRoguePG — Combat & Inventory UpdatesIt’s time for another status update! Things have really been coming together quite smoothly and I couldn’t be happier. In today’s post I’ll…Apr 9, 2018Apr 9, 2018
Kevin ElbergerRoguePG — ProgressionTime for another blog post! I’ve made quite a few improvements to the game since last time, ranging from small bug fixes to restructuring…Apr 7, 2018Apr 7, 2018
Kevin ElbergerRoguePG — Procedural Generation (ha!)Well, I didn’t think I’d be making a post so quickly after my last one, but here I am. I spent many hours reading up on procedural…Apr 7, 2018Apr 7, 2018
Kevin ElbergerRogue PG — Combat, Art, & MoreI’ve been progressing quite quickly on this game. I’m not sure if it’s due to the improvements in Phaser v3 or if I’m just becoming more…Apr 6, 2018Apr 6, 2018
Kevin ElbergerRoguePGI’m back! With a new game this time. I needed a break from SpaceGame after dealing with all the small quirks of the Phaser v2 framework…Apr 5, 2018Apr 5, 2018
Kevin ElbergerSpace Game Dev Blog #4Sorry for the brief hiatus between posts. I ended up refactoring a portion of the project so that it can scale better once it becomes…May 1, 2017May 1, 2017