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Kevin Su
Kevin Su

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Mar 12

Day 104: Combining Cinemachine and Timeline

We have learned the basics of cinemachine and timeline and can now combine them together! I will use the timeline and cinemachine to create a cut animation of a character winning the race(animation here). A runner running through the finish line and limping away. To make the finish line disappear…

Unity

2 min read

Day 104: Combining Cinemachine and Timeline
Day 104: Combining Cinemachine and Timeline
Unity

2 min read


Mar 12

Day 103: Character Animation and Avatar Mask

Today, we are going to see how to create character animation using a timeline. The basic is the same as we learned before: using the animation track and functions like the ease in/ out to create smooth animation. The track under the animation track is the “override track”. The animation…

Unity

2 min read

Day 103: Character Animation and Avatar Mask
Day 103: Character Animation and Avatar Mask
Unity

2 min read


Mar 10

Day 102: Signal Emitter in Timeline

Another feature of the timeline is the signal emitter. The signal emitter is similar to the animation event that can call functions. To add a signal emitter, use the right-click menu on track(animation, audio, activation): Or we can use the marker:

2 min read

Day 102: Signal Emitter in Timeline
Day 102: Signal Emitter in Timeline

2 min read


Mar 6

Day 101: Other Track Types of Timeline

There are also other track types: activation, audio, and control track. Activation track: activate and deactivate the object. Audio track: plays the audio. Although the track works without an audio source, we can still assign one if we want to take advantage of the functions provided by the audio source…

Unity

2 min read

Day 101: Other Track Types of Timeline
Day 101: Other Track Types of Timeline
Unity

2 min read


Mar 5

Day 101: Timeline Animation(Part 3)

Today, we are learning how to make the weird cut between animation clips disappear without changing their position. You may have noticed that in previous articles, there might be a weird cut between clips: That is because the position doesn’t match. The first solution we come up with might be…

2 min read

Day 101: Timeline Animation(Part 3)
Day 101: Timeline Animation(Part 3)

2 min read


Mar 4

Day 100: Timeline Animation(Part 2)

In the previous article, we learned the basic controls of the timeline and animation track. Today, we are going to learn more about the timeline, specifically pre and post-extrapolation. The extrapolation is how the animation will behave when it is out of the clip. …

Unity

3 min read

Day 100: Timeline Animation(Part 2)
Day 100: Timeline Animation(Part 2)
Unity

3 min read


Mar 3

Day 99: Timeline Animation(Part 1)

Today, we are going to add animation to the timeline. To add an animation track to the timeline, we can use the plus button at the top-left corner or drag an animation asset from the project view onto the timeline:

3 min read

Day 99: Timeline Animation(Part 1)
Day 99: Timeline Animation(Part 1)

3 min read


Mar 2

Day 98: Timeline Overview

Today, we are going to learn about the timeline. It is a powerful tool that allows the creator to compose different elements on a time axis, like the video or audio editor. You can find the timeline view in the window option:

2 min read

Day 98: Timeline Overview
Day 98: Timeline Overview

2 min read


Mar 1

Day 97: Cinemabrain

Cinemabrain is one of the components of cinemachine. Unity will automatically add one to the main camera object when we add virtual cameras. Cinemabrain monitors virtual cameras in the scene and which virtual camera controls the Unity camera. In cinemabrain, we can control how virtual cameras blend/cut between them. The…

3 min read

Day 97: Cinemabrain
Day 97: Cinemabrain

3 min read


Feb 28

Day 96: Create a Camera System Using Cinemachine

Today, we are going to create a camera system using the knowledge we have learned about the cinemachine. The goal is to make a third-person camera system with different cameras for different states, including aiming, running, and death(The animation is created by GameDevHQ). …

4 min read

Day 96: Create a Camera System Using Cinemachine
Day 96: Create a Camera System Using Cinemachine

4 min read

Kevin Su

Kevin Su

18 Followers

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